We put the best ideas together and designed a pretty cool game. Recently after completing Xtreme Sports, Tyranical Overlord Voldi Way green-lit a Game Boy Color version of the project. We had just got out of CalArts animation department and started pitching it around as a SNES and PC game with Jimmy Huey's help. IGNpocket: Where did the idea of Shantae as a videogame begin? What's the story behind the inspiration? Also with Game Boy, if you get mad, you can throw it. It allows for more creative freedom and flexibility of design, which ultimately leads to a better game. A small team can focus on making a good game and be relatively left alone. IGNpocket: Why the Game Boy? Why not PlayStation, N64, Dreamcast, or PC? ![]() Matt Bozon: A few of us worked on Mickey's Ultimate Challenge for Game Boy & Game Gear back in 1994, which stirred up my desire to develop on the system again. IGNpocket: What's your background on the Game Boy Color? The first we've seen WayForward was with Xtreme Sports.was there anything before that?
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